Torn explores the relationship between a dancer and her digital presence. It is a five minute live performance involving a projected video, live 3D animations and a performer.
With increasing presence of digital media in society, less of our day to day communications occur in person. Rather than interacting with the world directly, we do it through representations of ourselves, enhancing some of our abilities while losing others.
The piece is about the competition that occurs between oneself and this projected presence, but also the desire for assimilation. Throughout the performance, the dancer’s computerized avatar oscillates between a near mirror image of reality and an unrecognizable distorted form as the two discover how to navigate, or overtake, their shared space.