
Russell Ross
Boldizsar Szabo
John Young
User Researcher
About
Kickback emerged from extensive early research, including 50+ user interviews, revealing that teens frequently want to hang out but struggle to take initiative. Planning a meetup requires someone to lead, coordinate availability, and push through group chat inertia — a social burden many teens are reluctant to carry.
The app was built to function as an “outgoing friend” — reducing the friction of planning and lowering the psychological barrier to initiating real-world connection.
First, lack of initiative. Many teens described scenarios where everyone expressed interest in hanging out, but no one stepped up to organize it. Group chats became passive spaces filled with “we should hang soon” messages that never turned into action.
Second, coordination friction. Teens wanted real-time visibility into who was free at any given moment. Without this, planning required excessive back-and-forth messaging and uncertainty.
Third, trust and exclusivity. Users expressed discomfort with open social networks and preferred invite-only spaces that felt private and socially safe.
The core problem was not lack of desire for connection — it was the cognitive and social effort required to initiate and coordinate it.
The opportunity was to design a system that reduced both logistical and psychological friction in teen social planning.
Instead of asking users to manually coordinate hangouts, Kickback served as a proactive social catalyst. Through surfacing nearby friends, displaying real-time availability, and suggesting activities, the app removed the need for one person to carry out logistical burden or planning. This created an opportunity to:
- Shift teens from passive group chat stagnation to active planning
- Make spontaneous hangouts easier and lower-effort
- Build a trusted, invite-only network that felt exclusive and safe
Rather than replacing existing messaging platforms, Kickback aimed to layer structure and action on top of existing social relationships.
Challenge
.png)
Interviews
- What social barriers keep teens from initiating hangouts? We wanted to understand why group chats often fail to translate into real outings.
- What logistical pain points make planning effortful? We sought to uncover specific coordination frictions like availability uncertainty, indecision, and scheduling conflicts.
- What motivates teens socially? By exploring how teens perceive connection, spontaneity, and social initiative, we aimed to identify opportunities for a product to support — not disrupt — their social worlds.
- The Passive Planner
- The Social Hub

- Spend more time with friends in real life
- Avoid the awkwardness of initiating plans
- Make spontaneous hangouts feel natural
- Feel included without overexerting social effort
- Visibility into which friends are free in real time
- Low-pressure ways to suggest activities
- A socially safe digital environment
- Simple logistic coordination
- Group chats stall with no clear organizer
- Fear of being ignored when suggesting plans
- Overthinking logistics (when, who is available, location)
- Doesn't want to appear too eager

- Make planning faster and less mentally draining
- Bring multiple friends together easily
- Avoid endless scheduling back-and-forth
- Maintain a strong, trusted social circle
- Clear visibility into who is available
- Quick scheduling
- A safe digital environment that promotes authentic connection
- Always ends up leading coordination efforts
- Frustrated by group chat indecision
- Wastes time figuring out availability and logistics
Takeaways
UI Design & Prototyping
Real-Time Availability — A dynamic list of nearby friends with clear status indicators, designed to reduce coordination friction and enable spontaneous hangouts.
Group Hangouts — Streamlined creation and scheduling flows that minimized steps required to initiate plans, lowering the psychological barrier to taking initiative.
Design iterations were reviewed collaboratively to ensure alignment with user needs, product direction, and technical feasibility. The final solution focused on reducing behavioral friction at the moment of purchase by embedding social proof and trust signals directly into the shopping experience. By highlighting products purchased by mutual connections, verifying credible sellers, and incentivizing high-quality reviews, the solution increases confidence and encourages high-engagement users to convert without disrupting their existing browsing habits.
Cross-Functional Collaboration
Competitive Pitch & Accelerator
Following this, the team was accepted into the Founder Institute startup accelerator, where we continued refining the product and exploring early-stage growth strategy.
Note on Visual Assets
Reflection
I also gained a much deeper understanding of designing within technical constraints. Working alongside developers using a component-based framework forced me to think modularly and realistically about implementation. Design decisions had to align not only with user psychology, but also with architecture, feasibility, and iteration speed.
Most importantly, I saw firsthand how small interaction decisions — like reducing the number of taps to initiate a hangout — can meaningfully change user behavior.
I would also push for earlier experimentation with behavioral nudges — such as lightweight commitment signals or social proof mechanisms — to increase activation and sustained usage.
Finally, I would advocate for building small experimental MVP features faster before refining visual polish, allowing us to validate behavior change earlier in the lifecycle.
Kickback gave me a unique early experience in building a behavior-shifting social product grounded in real user research. I learned how to bootstrap social features thoughtfully, balance technical constraints with user psychology, and collaborate cross-functionally in an early-stage environment.
This project fundamentally shaped how I approach any social or network-driven platform. I now think beyond feature design and instead focus on incentives, friction points, reciprocity, and behavioral follow-through. These principles continue to guide my work on any product that depends on human interaction, trust, and social initative.
